What Is Adobe Fuse And How Is It Used
Adobe Fuse has recently been added to Adobe's Creative Cloud suite, and
it's shaking up the world of character design. Creating new characters can be a tricky task
for any 3D artist, and it’s even harder when the artist is new to CGI creation.
While downloading basic models from stock sites can certainly be a good
starting point, Adobe Fuse helps when you need something more bespoke.
Adobe Fuse enables artists to create bespoke humanoid
models, and clothe them using the array of clothing presets that come with the
software. Adobe Fuse is primarily designed to work with Adobe Photoshop’s 3D
system.
What is Adobe Fuse?
This often-underused system allows a 3D model to be part of a normal
‘2D’ Photoshop file. The model can be posed directly within Photoshop thanks to
a wide array of poses and animations that can be stopped at the desired point
for a still. Adobe Fuse files can be exported as OBJ models with their
associated textures for rigging in 3D applications. They can also be uploaded
to Adobe’s Mixamo service,
where rigging and animation can be managed on the fly for the creation of an
animated FBX or OBJ file.
At first glance the current options in Fuse are limited (it is still
classed as Beta software by Adobe). However, the wide range of customisation points
for modifying the body, along with detailed control of elements such as eye
detail and skin effects, make the creation of many unique characters very easy.
This makes Fuse an ideal solution for a wide range of character uses.
01. Create a character
Starting with the head, Adobe Fuse allows the artist to choose the major
body parts. Although there are distinct body parts for each figure, the four
main constituent parts (head, torso, legs and arms) can be assembled together
in whatever order the artist desires.
Adobe Fuse will do its best to create a blend between the elements. Fuse
follows normal 3D application conventions in terms of its UI, making it easy to
move around and zoom in on the figure.
02. Customise the Adobe fuse figure
Customising the figure can be done using a couple of methods. On the
right-hand side of the UI are a range of sliders that control a wide variety of
points on the model. The more intuitive method involves moving the mouse over
an element and clickdragging it. Responsiveness is quick no matter what
computer hardware Fuse is running on, and the appropriate slider is highlighted
in the UI when selected.
03. Add clothing
Clothing is the one area where Adobe Fuse could definitely do with more
options. Still, colours can be changed and if the artist wants to tweak a
feature on the underlying body model, any selected clothing will re-proportion
itself to accommodate the change on the fly. Skin and hair can also be aged and changed,
with convincing wrinkles and wear and tear on the skin. Eye colour and even
cataracts can be added to the eye to denote age.
04. Integrate with Photoshop
By exporting the Adobe Fuse model to a Creative Cloud Library, the
character can be easily added to Photoshop. The model can be relit, moved and
scaled within Photoshop, and works as a normal layer. Poses to the model can be
easily added from hundreds of options from the Properties palette, and facial
expressions can be modified as well. This allows a large range of options to be
integrated into any Photoshop document.
05. Work with other 3D applications
Fuse can provide a base model that can be exported as an OBJ file with
all the necessary textures (up to 4K). This file can then be imported into a 3D
application for rigging for animation, or just to be used as a still.
Textures are applied as generic UVs which means they could be further
enhanced with texture work within the 3D application, or via texture-painting
applications such as Allegorithmic’s Substance Painter.
06. Process with Mixamo
Adobe Fuse characters can be processed through the Mixamo animation
service. Fuse models are exported to Mixamo directly through the ’Send to
Mixamo’ button on the UI, and after the model is uploaded, it is automatically
rigged and can then have one of the hundreds of free-to-use motion samples
applied to it. These can then be downloaded as an FBX or similar file to be used
in any Digital Content Creation software.
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